



[MY CONTRIBUTIONS]
● Gameplay systems
● Inventory systems
● NPC Interaction
● Dialogue Systems
● Worked with one Narrative Designer at USC Games
Unity | C#
● Grave Danger is an eerie, 2D point-and-click pixel game in which the player must successfully rob the grave of someone named Maria Boone with the promise of receiving direct treatment for their wife’s illness. Using simple point-and-click mechanics, players will identify the correct grave, properly dig up the casket, remove the body, and deliver it to their client.
● Throughout the gameplay, the player will uncover that the body they are digging up belongs to their deceased child. By the end of the narrative, it will be abundantly clear that this is the case, and the protagonist will have internal reflection about the morality of their decision.
● April 2024 - May 2024