[MY CONTRIBUTIONS]
● Game Design
● Level Design
● Narrative Design
● Puzzle Design
● Content Design
Vessel is a multi-perspective puzzle game where you harness the power of object swapping to carve your path forward. Immerse yourself in the exploration of a forgotten underwater civilization, unveiling its mysteries as you navigate its intricate and atmospheric world.
● Collaborating with a 7-person team, including 1 director, 3 designers, 1 artist, 1 technical artist, and 1 composer.
● Under Construction (May 2024 - May 2025)
USC Games MFA thesis project
https://store.steampowered.com/app/3321560/Vessel_The_First_Chapter/
Level Design - using elevators & Puzzle Design - using "can see, can't go"
Level Design - using elevators & Puzzle Design - using "can see, can't go"
Content Design - using train and space
Content Design - using train and space
Content Design - create unique user experience of blue balls & Content Design - using light for special user experience based on narrative
Content Design - create unique user experience of blue balls & Content Design - using light for special user experience based on narrative
Puzzle Design - using elevations for designing for whole levels and stages
Puzzle Design - using elevations for designing for whole levels and stages
Research "INSIDE" and analyze how it tells narrative without text
Research "INSIDE" and analyze how it tells narrative without text
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